差别
这里会显示出您选择的修订版和当前版本之间的差别。
| 后一修订版 | 前一修订版 | ||
| wiki:ajtntrun:config_files [2020/10/18 22:27] 创建 | wiki:ajtntrun:config_files [2021/01/03 22:07] (当前版本) | ||
|---|---|---|---|
| 行 1: | 行 1: | ||
| ====== 配置文件 ====== | ====== 配置文件 ====== | ||
| + | |||
| + | {{page> | ||
| + | |||
| ===== config.yml ===== | ===== config.yml ===== | ||
| ==== 原版 ==== | ==== 原版 ==== | ||
| - | <code yaml message.yml> | + | <WRAP info 100%> | 
| + | 这是一份自动生成的config.yml | ||
| + | |||
| + | 插件版本号:'' | ||
| + | </ | ||
| + | <code yaml config.yml> | ||
| + | # Dont touch this number please | ||
| + | # Note: this is the config version, not the plugin version. | ||
| + | config-version: | ||
| + | |||
| + | # The minimum amount of players required to start the game. | ||
| + | # Default: 2 | ||
| + | min-players: | ||
| + | |||
| + | # The countdown in the lobby (after the minimum amount of players has been met) | ||
| + | # Default: 30 | ||
| + | lobby-countdown: | ||
| + | |||
| + | # The countdown after the players are teleported to the arena. AKA the spread out countdown. | ||
| + | # Default: 10 | ||
| + | plate-countdown: | ||
| + | |||
| + | # The time after the game is over, before players are teleported back to the lobby. | ||
| + | # Default: 10 | ||
| + | end-duration: | ||
| + | |||
| + | # Whether or not the plugin should stop people from hitting each other in arenas. | ||
| + | # Default: true | ||
| + | block-pvp: true | ||
| + | |||
| + | # Bungee mode will make players join an arena when they join (should be only 1 arena set up on the server) | ||
| + | # Default: false | ||
| + | enable-bungee: | ||
| + | # The server to send players to when the game is over or they leave | ||
| + | bungee-remove-to: | ||
| + | |||
| + | |||
| + | # These options control blocking of commands when in an arena. | ||
| + | # to disable blocking comands, change the block-commands to false. | ||
| + | # Default: true | ||
| + | block-commands: | ||
| + | allowed-commands: | ||
| + | - atr | ||
| + | - tntrun | ||
| + | - tr | ||
| + | - msg | ||
| + | - r | ||
| + | - w | ||
| + | - whisper | ||
| + | - tell | ||
| + | |||
| + | # Enable the updater and update command? | ||
| + | # Default: true | ||
| + | enable-updater: | ||
| + | |||
| + | # Notify admins that an update is available? | ||
| + | # Default: true | ||
| + | notify-update: | ||
| + | |||
| + | # How fast should we rollback arenas? | ||
| + | # Higher numbers = faster rollback speed = more server lag | ||
| + | # Default: 20 | ||
| + | rollback-speed: | ||
| + | |||
| + | # What sound should be played at the pregame countdown? | ||
| + | # Needs to be a minecraft sound | ||
| + | # Number after the semicolon is the pitch. | ||
| + | #  Default: block.note_block.pling; | ||
| + | pregame-countdown-sound: | ||
| + | |||
| + | # What sound should be played when the game starts? | ||
| + | # Needs to be a minecraft sound | ||
| + | # Number after the semicolon is the pitch | ||
| + | #  Default: entity.ender_dragon.growl; | ||
| + | game-start-sound: | ||
| + | |||
| + | |||
| + | # Should we allow players to join an arena while it is resetting? | ||
| + | # Requires the seperate lobby position for that arena to be set | ||
| + | # Default: true | ||
| + | allow-join-while-resetting: | ||
| + | |||
| + | # How long should we wait to have the blocks fall behind the player? | ||
| + | # This is in ticks, so 20 = 1 second. | ||
| + | # I do not reccomend changing this unless you have a different move speed on your server. | ||
| + | # Default: 10 | ||
| + | block-fall-delay: | ||
| + | |||
| + | # After how long should a player over air/on the corner of blocks be eliminated? | ||
| + | # Default: 10 | ||
| + | air-eliminate-time: | ||
| + | |||
| + | |||
| + | # Should debugging be enabled? | ||
| + | # This will put extra info that can be usefull to the developer to diagnose issues. | ||
| + | # Default: false | ||
| + | debug: false | ||
| </ | </ | ||
| 行 10: | 行 109: | ||
| 这是一份已经汉化完成的config.yml | 这是一份已经汉化完成的config.yml | ||
| - | 插件版本号:'' | + | 插件版本号:'' | 
| </ | </ | ||
| <code yaml config.yml> | <code yaml config.yml> | ||
| # 请不要修改这个 | # 请不要修改这个 | ||
| - | config-version: | + | # 注意:这是配置文件版本,而不是插件版本 | 
| + | config-version: | ||
| # 开始游戏需要的最低玩家数量 | # 开始游戏需要的最低玩家数量 | ||
| 行 65: | 行 165: | ||
| notify-update: | notify-update: | ||
| - | # 使用什么速度回滚竞技场 | + | # 使用什么速度回滚游戏场地 | 
| # 数字越大 = 回滚速度越快 = 对服务器造成的压力越大 | # 数字越大 = 回滚速度越快 = 对服务器造成的压力越大 | ||
| # 默认为 20 | # 默认为 20 | ||
| rollback-speed: | rollback-speed: | ||
| + | |||
| + | # 倒计时提示音 | ||
| + | # 需要是Minecraft中的声音 | ||
| + | # 分号后的数字是音高 | ||
| + | #  默认为 block.note_block.pling; | ||
| + | pregame-countdown-sound: | ||
| + | |||
| + | # 游戏开始提示音 | ||
| + | # 需要是Minecraft中的声音 | ||
| + | # 分号后的数字是音高 | ||
| + | #  默认为 entity.ender_dragon.growl; | ||
| + | game-start-sound: | ||
| + | |||
| + | |||
| + | # 是否允许玩家在游戏场地重置时加入等待大厅 | ||
| + | # (需要设置对应的等待大厅) | ||
| + | # 默认为 true | ||
| + | allow-join-while-resetting: | ||
| + | |||
| + | # 方块消失的时间 | ||
| + | # 单位是ticks,所以20 = 1秒. | ||
| + | # 不建议更改此选项 | ||
| + | # 默认为 10 | ||
| + | block-fall-delay: | ||
| + | |||
| + | # 玩家在空中多久后将其判为失败 | ||
| + | # 默认为10 | ||
| + | air-eliminate-time: | ||
| + | |||
| + | |||
| + | # 是否开启调试模式 | ||
| + | # 将输出额外的调试信息,这可能对开发人员寻找错误有所帮助 | ||
| + | # 默认为 false | ||
| + | debug: false | ||
| </ | </ | ||
| ===== message.yml ===== | ===== message.yml ===== | ||
| ==== 原版 ==== | ==== 原版 ==== | ||
| + | <WRAP info 100%> | ||
| + | 这是一份自动生成的message.yml | ||
| + | |||
| + | 插件版本号:'' | ||
| + | </ | ||
| <code yaml message.yml> | <code yaml message.yml> | ||
| + | # | ||
| + | # | ||
| + | # This is the messsages file. | ||
| + | # You can change any messages that are in this file | ||
| + | # | ||
| + | # If you want to reset a message back to the default, | ||
| + | # delete the entire line the message is on and restart the server. | ||
| + | # | ||
| + | # | ||
| + | arenaeditor: | ||
| + | create: | ||
| + | already-exists: | ||
| + | creating: | ||
| + | must-pick-a-name: | ||
| + | &cYou must name your arena! &9The arena name must not have any spaces. | ||
| + | &aIf you have not already, make sure to read the setup guide: https:// | ||
| + | success: '& | ||
| + | arena {ARENA}' | ||
| + | set: | ||
| + | lobby: '& | ||
| + | maxplayers: '& | ||
| + | pos1: '& | ||
| + | pos2: '& | ||
| + | startloc: '& | ||
| + | delete: | ||
| + | arena-not-found: | ||
| + | match!' | ||
| + | no-arena: '& | ||
| + | success: '& | ||
| + | saved: | ||
| + | success: '& | ||
| + | fail: '& | ||
| + | for more details.' | ||
| + | cant-find-in-queue: | ||
| + | &cCould not find that arena in the editing queue! | ||
| + | &aTry creating an arena with & | ||
| + | import: | ||
| + | success: '& | ||
| + | {ARENA}' | ||
| + | not-enough-args: | ||
| + | could-not-find: | ||
| + | match too!' | ||
| + | more-args: | ||
| + | maxplayers: '& | ||
| + | not-enough-positions: | ||
| + | &cAll positions have not been set! | ||
| + | &9Make sure you have set ' | ||
| + | must-put-a-name: | ||
| + | joining: | ||
| + | no-args: '& | ||
| + | no-arena: '& | ||
| + | arena-full: '& | ||
| + | lobby-not-set: | ||
| + | already-in: '& | ||
| + | signs: | ||
| + | states: | ||
| + | PREGAME: '& | ||
| + | INITIALIZING: | ||
| + | RESETTING: '& | ||
| + | STARTING: '& | ||
| + | ENDING: '& | ||
| + | WAITING: '& | ||
| + | INGAME: '& | ||
| + | add: | ||
| + | could-not-find: | ||
| + | success: '& | ||
| + | not-a-sign: '& | ||
| + | need-an-arena: | ||
| + | already-added: | ||
| + | list: | ||
| + | none: '& | ||
| + | remove: | ||
| + | success: '& | ||
| + | not-arenasign: | ||
| + | not-a-sign: '& | ||
| + | lines: | ||
| + | ' | ||
| + | ' | ||
| + | ' | ||
| + | ' | ||
| + | arena: | ||
| + | end: | ||
| + | winner: "& | ||
| + | nobody: '& | ||
| + | ingame: | ||
| + | eliminate: '& | ||
| + | air: | ||
| + | warn: '& | ||
| + | eliminate: '& | ||
| + | spread-out: '& | ||
| + | game-ended: '& | ||
| + | pregame: | ||
| + | platecountdown: | ||
| + | still-resetting: | ||
| + | done)' | ||
| + | teleported-to-lobby: | ||
| + | lobby: | ||
| + | bossbar: '& | ||
| + | canceled: '& | ||
| + | need-more-players: | ||
| + | countdown: '& | ||
| + | join: '& | ||
| + | leave: '& | ||
| + | must-be-ingame: | ||
| + | stats: | ||
| + | played: '& | ||
| + | cannot-find-player: | ||
| + | wins: '& | ||
| + | losses: '& | ||
| + | header: | ||
| + | own: '& | ||
| + | other: '& | ||
| + | mainlobby: | ||
| + | success: '& | ||
| + | fail: '& | ||
| + | for more info.' | ||
| + | forcestart: | ||
| + | success: '& | ||
| + | fail: | ||
| + | not-waiting: | ||
| + | noarena: '& | ||
| + | arena-not-found: | ||
| + | editing: | ||
| + | none: '& | ||
| + | noperm: '& | ||
| + | reloaded: '& | ||
| + | leaving: | ||
| + | left: '& | ||
| + | not-in: '& | ||
| + | command-blocked: | ||
| + | list: | ||
| + | none: '& | ||
| </ | </ | ||
| 行 81: | 行 352: | ||
| 这是一份已经汉化完成的message.yml | 这是一份已经汉化完成的message.yml | ||
| - | 插件版本号:'' | + | 插件版本号:'' | 
| </ | </ | ||
| <code yaml message.yml> | <code yaml message.yml> | ||
| 行 106: | 行 377: | ||
| pos2: '& | pos2: '& | ||
| startloc: '& | startloc: '& | ||
| + | maxplayers: '& | ||
| delete: | delete: | ||
| arena-not-found: | arena-not-found: | ||
| 行 124: | 行 396: | ||
| & | & | ||
| must-put-a-name: | must-put-a-name: | ||
| + | more-args: | ||
| + | maxplayers: '& | ||
| joining: | joining: | ||
| no-args: '& | no-args: '& | ||
| 行 129: | 行 403: | ||
| lobby-not-set: | lobby-not-set: | ||
| already-in: '& | already-in: '& | ||
| + | arena-full: '& | ||
| signs: | signs: | ||
| states: | states: | ||
| 行 205: | 行 480: | ||
| list: | list: | ||
| none: '& | none: '& | ||
| + | |||
| </ | </ | ||
| ===== storage.yml ===== | ===== storage.yml ===== | ||
| ==== 原版 ==== | ==== 原版 ==== | ||
| + | <WRAP info 100%> | ||
| + | 这是一份自动生成的storage.yml | ||
| + | |||
| + | 插件版本号:'' | ||
| + | </ | ||
| <code yaml storage.yml> | <code yaml storage.yml> | ||
| + | # | ||
| + | # | ||
| + | # This file tells the plugin where it | ||
| + | # should store player stats. | ||
| + | # | ||
| + | # The method option can either be ' | ||
| + | # If it is mysql, you must configure the mysql section below. | ||
| + | # | ||
| + | # | ||
| + | method: yaml | ||
| + | mysql: | ||
| + | useSSL: false | ||
| + | password: '' | ||
| + | ip: 127.0.0.1: | ||
| + | database: '' | ||
| + | table: ajtntrun_stats | ||
| + | username: '' | ||
| </ | </ | ||
| 行 217: | 行 515: | ||
| 这是一份已经汉化完成的storage.yml | 这是一份已经汉化完成的storage.yml | ||
| - | 插件版本号:'' | + | 插件版本号:'' | 
| </ | </ | ||
| <code yaml storage.yml> | <code yaml storage.yml> | ||
| 行 240: | 行 538: | ||
| ===== commands.yml ===== | ===== commands.yml ===== | ||
| ==== 原版 ==== | ==== 原版 ==== | ||
| + | <WRAP info 100%> | ||
| + | 这是一份自动生成的commands.yml | ||
| + | |||
| + | 插件版本号:'' | ||
| + | </ | ||
| <code yaml commands.yml> | <code yaml commands.yml> | ||
| + | # These are commands that will be executed when a certain part of the game happens. | ||
| + | #  If you add " | ||
| + | end: | ||
| + | enabled: false | ||
| + | commands: | ||
| + | - say {PLAYER} won! | ||
| + | eliminate: | ||
| + | enabled: false | ||
| + | commands: | ||
| + | - say {PLAYER} was eliminated! | ||
| </ | </ | ||
| 行 248: | 行 561: | ||
| 这是一份已经汉化完成的commands.yml | 这是一份已经汉化完成的commands.yml | ||
| - | 插件版本号:'' | + | 插件版本号:'' | 
| </ | </ | ||
| <code yaml commands.yml> | <code yaml commands.yml> | ||
| 行 262: | 行 575: | ||
| - say {PLAYER} 被淘汰了! | - say {PLAYER} 被淘汰了! | ||
| </ | </ | ||
| + | |||
| + | ===== items.yml ===== | ||
| + | ==== 原版 ==== | ||
| + | <WRAP info 100%> | ||
| + | 这是一份自动生成的items.yml | ||
| + | |||
| + | 插件版本号:'' | ||
| + | </ | ||
| + | <code yaml items.yml> | ||
| + | # Dont touch | ||
| + | config-version: | ||
| + | |||
| + | # The options ending in mat are the materials that the items will be (e.g. BED) | ||
| + | # Some item names are automatically converted between versions (e.g. BED will be changed to RED_BED on 1.13+) | ||
| + | |||
| + | |||
| + | lobby-leave-enabled: | ||
| + | lobby-leave-mat: | ||
| + | lobby-leave-name: | ||
| + | lobby-leave-lore: | ||
| + | - "& | ||
| + | - "& | ||
| + | lobby-leave-slot: | ||
| + | |||
| + | |||
| + | lobby-stats-enabled: | ||
| + | lobby-stats-mat: | ||
| + | lobby-stats-name: | ||
| + | lobby-stats-lore: | ||
| + | - "& | ||
| + | - "& | ||
| + | lobby-stats-slot: | ||
| + | |||
| + | </ | ||
| + | |||
| + | ==== 汉化版 ==== | ||
| + | <WRAP info 100%> | ||
| + | 这是一份已经汉化完成的items.yml | ||
| + | |||
| + | 插件版本号:'' | ||
| + | </ | ||
| + | <code yaml items.yml> | ||
| + | # 不要改 | ||
| + | config-version: | ||
| + | |||
| + | # lobby-leave-mat项是物品名 (例如:BED) | ||
| + | # 某些物品名在不同版本间将被转换 (例如:BED 在1.13+会转换成 RED_BED) | ||
| + | |||
| + | |||
| + | lobby-leave-enabled: | ||
| + | lobby-leave-mat: | ||
| + | lobby-leave-name: | ||
| + | lobby-leave-lore: | ||
| + | - "& | ||
| + | lobby-leave-slot: | ||
| + | |||
| + | |||
| + | lobby-stats-enabled: | ||
| + | lobby-stats-mat: | ||
| + | lobby-stats-name: | ||
| + | lobby-stats-lore: | ||
| + | - "& | ||
| + | lobby-stats-slot: | ||
| + | |||
| + | </ | ||
| + | |||