# Dont touch this number please # Note: this is the config version, not the plugin version. config-version: 7 # The minimum amount of players required to start the game. # Default: 2 min-players: 2 # The countdown in the lobby (after the minimum amount of players has been met) # Default: 30 lobby-countdown: 30 # The countdown after the players are teleported to the arena. AKA the spread out countdown. # Default: 10 plate-countdown: 10 # The time after the game is over, before players are teleported back to the lobby. # Default: 10 end-duration: 10 # Whether or not the plugin should stop people from hitting each other in arenas. # Default: true block-pvp: true # Bungee mode will make players join an arena when they join (should be only 1 arena set up on the server) # Default: false enable-bungee: false # The server to send players to when the game is over or they leave bungee-remove-to: lobby # These options control blocking of commands when in an arena. # to disable blocking comands, change the block-commands to false. # Default: true block-commands: true allowed-commands: - atr - tntrun - tr - msg - r - w - whisper - tell # Enable the updater and update command? # Default: true enable-updater: true # Notify admins that an update is available? # Default: true notify-update: true # How fast should we rollback arenas? # Higher numbers = faster rollback speed = more server lag # Default: 20 rollback-speed: 20 # What sound should be played at the pregame countdown? # Needs to be a minecraft sound # Number after the semicolon is the pitch. # Default: block.note_block.pling;2 pregame-countdown-sound: block.note_block.pling;2 # What sound should be played when the game starts? # Needs to be a minecraft sound # Number after the semicolon is the pitch # Default: entity.ender_dragon.growl;1 game-start-sound: entity.ender_dragon.growl;1 # Should we allow players to join an arena while it is resetting? # Requires the seperate lobby position for that arena to be set # Default: true allow-join-while-resetting: true # How long should we wait to have the blocks fall behind the player? # This is in ticks, so 20 = 1 second. # I do not reccomend changing this unless you have a different move speed on your server. # Default: 10 block-fall-delay: 10 # After how long should a player over air/on the corner of blocks be eliminated? # Default: 10 air-eliminate-time: 10 # Should debugging be enabled? # This will put extra info that can be usefull to the developer to diagnose issues. # Default: false debug: false