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后一修订版 | 前一修订版 后一修订版 两侧同时换到之后的修订记录 | ||
wiki:ajtntrun:config_files [2020/10/18 22:27] 创建 |
wiki:ajtntrun:config_files [2020/11/28 16:25] |
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====== 配置文件 ====== | ====== 配置文件 ====== | ||
+ | |||
+ | {{page> | ||
+ | |||
===== config.yml ===== | ===== config.yml ===== | ||
==== 原版 ==== | ==== 原版 ==== | ||
- | <code yaml message.yml> | + | <WRAP info 100%> |
+ | 这是一份自动生成的config.yml | ||
+ | |||
+ | 插件版本号:'' | ||
+ | </ | ||
+ | <code yaml config.yml> | ||
+ | # Dont touch this number please | ||
+ | config-version: | ||
+ | |||
+ | # The minimum amount of players required to start the game. | ||
+ | # Default: 2 | ||
+ | min-players: | ||
+ | |||
+ | # The countdown in the lobby (after the minimum amount of players has been met) | ||
+ | # Default: 30 | ||
+ | lobby-countdown: | ||
+ | |||
+ | # The countdown after the players are teleported to the arena. AKA the spread out countdown. | ||
+ | # Default: 10 | ||
+ | plate-countdown: | ||
+ | |||
+ | # The time after the game is over, before players are teleported back to the lobby. | ||
+ | # Default: 10 | ||
+ | end-duration: | ||
+ | |||
+ | # Whether or not the plugin should stop people from hitting each other in arenas. | ||
+ | # Default: true | ||
+ | block-pvp: true | ||
+ | |||
+ | # Bungee mode will make players join an arena when they join (should be only 1 arena set up on the server) | ||
+ | # Default: false | ||
+ | enable-bungee: | ||
+ | # The server to send players to when the game is over or they leave | ||
+ | bungee-remove-to: | ||
+ | |||
+ | |||
+ | # These options control blocking of commands when in an arena. | ||
+ | # to disable blocking comands, change the block-commands: | ||
+ | # Default: true | ||
+ | block-commands: | ||
+ | allowed-commands: | ||
+ | - atr | ||
+ | - tntrun | ||
+ | - tr | ||
+ | - msg | ||
+ | - r | ||
+ | - w | ||
+ | - whisper | ||
+ | - tell | ||
+ | |||
+ | # Enable the updater and update command? | ||
+ | # Default: true | ||
+ | enable-updater: | ||
+ | |||
+ | # Notify admins that an update is available? | ||
+ | # Default: true | ||
+ | notify-update: | ||
+ | |||
+ | # How fast should we rollback arenas? | ||
+ | # Higher numbers = faster rollback speed = more server lag | ||
+ | # Default: 20 | ||
+ | rollback-speed: | ||
+ | |||
+ | # What sound should be played at the pregame countdown? | ||
+ | # Needs to be a minecraft sound | ||
+ | # Number after the semicolon is the pitch. | ||
+ | # Default: block.note_block.pling; | ||
+ | pregame-countdown-sound: | ||
+ | |||
+ | # What sound should be played when the game starts? | ||
+ | # Needs to be a minecraft sound | ||
+ | # Number after the semicolon is the pitch | ||
+ | # Default: entity.ender_dragon.growl; | ||
+ | game-start-sound: | ||
+ | |||
+ | |||
+ | # Should we allow players to join an arena while it is resetting? | ||
+ | # Requires the seperate lobby position for that arena to be set | ||
+ | # Default: true | ||
+ | allow-join-while-resetting: | ||
+ | |||
+ | # How long should we wait to have the blocks fall behind the player? | ||
+ | # This is in ticks, so 20 = 1 second. | ||
+ | # I do not reccomend changing this unless you have a different move speed on your server. | ||
+ | # Default: 10 | ||
+ | block-fall-delay: | ||
+ | |||
+ | |||
+ | # Should debugging be enabled? | ||
+ | # This will put extra info that can be usefull to the developer to diagnose issues. | ||
+ | # Default: false | ||
+ | debug: false | ||
</ | </ | ||
行 10: | 行 104: | ||
这是一份已经汉化完成的config.yml | 这是一份已经汉化完成的config.yml | ||
- | 插件版本号:'' | + | 插件版本号:'' |
</ | </ | ||
<code yaml config.yml> | <code yaml config.yml> | ||
行 65: | 行 159: | ||
notify-update: | notify-update: | ||
- | # 使用什么速度回滚竞技场 | + | # 使用什么速度回滚游戏场地 |
# 数字越大 = 回滚速度越快 = 对服务器造成的压力越大 | # 数字越大 = 回滚速度越快 = 对服务器造成的压力越大 | ||
# 默认为 20 | # 默认为 20 | ||
rollback-speed: | rollback-speed: | ||
+ | |||
+ | # 倒计时提示音 | ||
+ | # 需要是Minecraft中的声音 | ||
+ | # 分号后的数字是音高 | ||
+ | # 默认为 block.note_block.pling; | ||
+ | pregame-countdown-sound: | ||
+ | |||
+ | # 游戏开始提示音 | ||
+ | # 需要是Minecraft中的声音 | ||
+ | # 分号后的数字是音高 | ||
+ | # 默认为 entity.ender_dragon.growl; | ||
+ | game-start-sound: | ||
+ | |||
+ | |||
+ | # 是否允许玩家在游戏场地重置时加入等待大厅 | ||
+ | # (需要设置对应的等待大厅) | ||
+ | # 默认为 true | ||
+ | allow-join-while-resetting: | ||
+ | |||
+ | # 方块消失的时间 | ||
+ | # 单位是ticks,所以20 = 1秒. | ||
+ | # 不建议更改此选项 | ||
+ | # 默认为 10 | ||
+ | block-fall-delay: | ||
+ | |||
+ | |||
+ | # 是否开启调试模式 | ||
+ | # 将输出额外的调试信息,这可能对开发人员寻找错误有所帮助 | ||
+ | # 默认为 false | ||
+ | debug: false | ||
</ | </ | ||
行 74: | 行 198: | ||
==== 原版 ==== | ==== 原版 ==== | ||
<code yaml message.yml> | <code yaml message.yml> | ||
+ | # 暂无 | ||
</ | </ | ||
行 81: | 行 205: | ||
这是一份已经汉化完成的message.yml | 这是一份已经汉化完成的message.yml | ||
- | 插件版本号:'' | + | 插件版本号:'' |
</ | </ | ||
<code yaml message.yml> | <code yaml message.yml> | ||
行 106: | 行 230: | ||
pos2: '& | pos2: '& | ||
startloc: '& | startloc: '& | ||
+ | maxplayers: '& | ||
delete: | delete: | ||
arena-not-found: | arena-not-found: | ||
行 124: | 行 249: | ||
& | & | ||
must-put-a-name: | must-put-a-name: | ||
+ | more-args: | ||
+ | maxplayers: '& | ||
joining: | joining: | ||
no-args: '& | no-args: '& | ||
行 129: | 行 256: | ||
lobby-not-set: | lobby-not-set: | ||
already-in: '& | already-in: '& | ||
+ | arena-full: '& | ||
signs: | signs: | ||
states: | states: | ||
行 205: | 行 333: | ||
list: | list: | ||
none: '& | none: '& | ||
+ | |||
</ | </ | ||
行 210: | 行 339: | ||
==== 原版 ==== | ==== 原版 ==== | ||
<code yaml storage.yml> | <code yaml storage.yml> | ||
+ | # 暂无 | ||
</ | </ | ||
行 241: | 行 370: | ||
==== 原版 ==== | ==== 原版 ==== | ||
<code yaml commands.yml> | <code yaml commands.yml> | ||
+ | # 暂无 | ||
</ | </ | ||
行 262: | 行 391: | ||
- say {PLAYER} 被淘汰了! | - say {PLAYER} 被淘汰了! | ||
</ | </ | ||
+ | |||
+ | ===== items.yml ===== | ||
+ | ==== 原版 ==== | ||
+ | <code yaml items.yml> | ||
+ | # 暂无 | ||
+ | </ | ||
+ | |||
+ | ==== 汉化版 ==== | ||
+ | <WRAP info 100%> | ||
+ | 这是一份已经汉化完成的items.yml | ||
+ | |||
+ | 插件版本号:'' | ||
+ | </ | ||
+ | <code yaml items.yml> | ||
+ | # 不要改 | ||
+ | config-version: | ||
+ | |||
+ | # lobby-leave-mat项是物品名 (例如:BED) | ||
+ | # 某些物品名在不同版本间将被转换 (例如:BED 在1.13+会转换成 RED_BED) | ||
+ | |||
+ | |||
+ | lobby-leave-enabled: | ||
+ | lobby-leave-mat: | ||
+ | lobby-leave-name: | ||
+ | lobby-leave-lore: | ||
+ | - "& | ||
+ | lobby-leave-slot: | ||
+ | |||
+ | |||
+ | lobby-stats-enabled: | ||
+ | lobby-stats-mat: | ||
+ | lobby-stats-name: | ||
+ | lobby-stats-lore: | ||
+ | - "& | ||
+ | lobby-stats-slot: | ||
+ | |||
+ | </ | ||
+ |