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两侧同时换到之前的修订记录 前一修订版 后一修订版 | 前一修订版 | ||
wiki:betterportals:editing-the-config-file [2020/10/16 21:52] [世界连接] |
wiki:betterportals:editing-the-config-file [2021/01/09 22:45] (当前版本) |
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要在不重新启动服务器的情况下测试对配置文件的更改,只需要在游戏或控制台中输入''/ | 要在不重新启动服务器的情况下测试对配置文件的更改,只需要在游戏或控制台中输入''/ | ||
- | ===== 传送门渲染范围大小 | + | ===== config.yml ===== |
+ | <WRAP info 100%> | ||
+ | 这是一份由插件自动生成的config.yml | ||
+ | |||
+ | 插件版本号:'' | ||
+ | </ | ||
+ | <code yaml config_0.6.yml> | ||
+ | # This is the BetterPortals configuration file | ||
+ | # Many of these values should not be changed unless you know what you are doing | ||
+ | |||
+ | # WARNING: The portal effect size is the biggest performance sink, higher numbers can cause tons of lag! | ||
+ | # The number of blocks that the portal effect will render | ||
+ | # to the up, down, forwards and backwards of the portal | ||
+ | # (the total width of the effect is twice this) | ||
+ | portalEffectSizeXZ: | ||
+ | |||
+ | # Same as the previous, but up/down instead | ||
+ | portalEffectSizeY: | ||
+ | |||
+ | # The closest portal in this range will be activated | ||
+ | # All others are discarded | ||
+ | portalActivationDistance: | ||
+ | |||
+ | portalBlockUpdateInterval: | ||
+ | |||
+ | enableEntitySupport: | ||
+ | entityCheckInterval: | ||
+ | |||
+ | # Setting this to true will allow you to see straight through a portal | ||
+ | # NOTE: This generally makes it look a bit less convincing, since it's easier to see when the player' | ||
+ | hidePortalBlocks: | ||
+ | |||
+ | # How close portals can spawn to each other, in blocks | ||
+ | minimumPortalSpawnDistance: | ||
+ | |||
+ | enableDebugLogging: | ||
+ | |||
+ | # The maximum size of portals in blocks. The x is width and y is height | ||
+ | # This should never be larger than twice the portal effect size | ||
+ | # Larger portals tend to look less good, so the default values work well | ||
+ | maxPortalSize: | ||
+ | x: 5 | ||
+ | y: 5 | ||
+ | |||
+ | # Stores the offset from the corners of the portal where the collision box will be | ||
+ | # This collision box is how the portal effect is calculated | ||
+ | # (if the ray from the player' | ||
+ | # The default values are tuned to work fairly well, so I don't recommend changing these | ||
+ | portalCollisionBox: | ||
+ | x: 0.38 | ||
+ | y: 0.38 | ||
+ | z: 0.25 | ||
+ | |||
+ | # Worlds where the plugin will fall back to the vanilla portal logic | ||
+ | disabledWorlds: | ||
+ | - ' | ||
+ | |||
+ | # How long the plugin waits before rendering portals after switching worlds. | ||
+ | # Useful to deal with lag that some players get just after switching worlds. | ||
+ | # Set to 0 to disable | ||
+ | waitTimeAfterSwitchingWorlds: | ||
+ | |||
+ | teleportCooldown: | ||
+ | |||
+ | # Stores the links between worlds. By default this links the overworld and the nether with portals | ||
+ | # There are two links for the overworld and the nether - one for each way. | ||
+ | # This is to allow one way links between dimensions | ||
+ | # The x and z coordinates of the portals are multiplied by the coordinateRescalingFactor to spawn portals | ||
+ | # The min and max spawn y limit where portals can spawn - for instance you should not be able to spawn portals above the nether ceiling | ||
+ | worldConnections: | ||
+ | ' | ||
+ | originWorld: | ||
+ | destinationWorld: | ||
+ | minSpawnY: 5 | ||
+ | maxSpawnY: 122 | ||
+ | coordinateRescalingFactor: | ||
+ | ' | ||
+ | originWorld: | ||
+ | destinationWorld: | ||
+ | minSpawnY: 5 | ||
+ | maxSpawnY: 250 | ||
+ | coordinateRescalingFactor: | ||
+ | |||
+ | # Allows for setting a proxy server to allow cross-server portals | ||
+ | proxy: | ||
+ | enableProxy: | ||
+ | proxyAddress: | ||
+ | proxyPort: 25510 | ||
+ | key: "" | ||
+ | reconnectionDelay: | ||
+ | |||
+ | # Will randomly swap some blocks between the two ends of a nether portal when it's made, makes a cool effect. | ||
+ | dimensionBlend: | ||
+ | enable: false | ||
+ | fallOffRate: | ||
+ | |||
+ | chatMessages: | ||
+ | prefix: "& | ||
+ | |||
+ | notEnoughPerms: | ||
+ | mustBePlayer: | ||
+ | mustMakeSelection: | ||
+ | invalidSelection: | ||
+ | mustSelectBothSides: | ||
+ | mustSelectOrigin: | ||
+ | wrongNumberOfArgs: | ||
+ | invalidArgs: | ||
+ | differentSizes: | ||
+ | noPortalCloseEnough: | ||
+ | portalNotOwnedByPlayer: | ||
+ | unknownCommand: | ||
+ | proxyDisabled: | ||
+ | alreadyConnected: | ||
+ | horizontalIssues: | ||
+ | |||
+ | reload: " | ||
+ | originPortalSet: | ||
+ | destPortalSet: | ||
+ | portalsLinked: | ||
+ | portalRemoved: | ||
+ | startedReconnection: | ||
+ | |||
+ | setPosA: "Set position A" | ||
+ | setPosB: "Set position B" | ||
+ | |||
+ | portalWandName: | ||
+ | </ | ||
+ | |||
+ | **chatMessages部分汉化版:** | ||
+ | <WRAP info 100%> | ||
+ | 插件版本号:'' | ||
+ | </ | ||
+ | <code yaml chatMessages.yml> | ||
+ | chatMessages: | ||
+ | prefix: "& | ||
+ | |||
+ | notEnoughPerms: | ||
+ | mustBePlayer: | ||
+ | mustMakeSelection: | ||
+ | invalidSelection: | ||
+ | mustSelectBothSides: | ||
+ | mustSelectOrigin: | ||
+ | wrongNumberOfArgs: | ||
+ | invalidArgs: | ||
+ | differentSizes: | ||
+ | noPortalCloseEnough: | ||
+ | portalNotOwnedByPlayer: | ||
+ | unknownCommand: | ||
+ | proxyDisabled: | ||
+ | alreadyConnected: | ||
+ | horizontalIssues: | ||
+ | |||
+ | reload: " | ||
+ | originPortalSet: | ||
+ | destPortalSet: | ||
+ | portalsLinked: | ||
+ | portalRemoved: | ||
+ | startedReconnection: | ||
+ | |||
+ | setPosA: " | ||
+ | setPosB: " | ||
+ | |||
+ | portalWandName: | ||
+ | </ | ||
+ | ==== 传送门渲染范围大小 ==== | ||
'' | '' | ||
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</ | </ | ||
- | ===== 世界连接 | + | ==== 世界连接 ==== |
'' | '' | ||
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</ | </ | ||
+ | ==== 其他 ==== | ||
+ | <WRAP alert 100%> | ||
+ | <wrap em> | ||
+ | </ | ||
+ | |||
+ | '' | ||
+ | |||
+ | '' | ||
+ | |||
+ | '' | ||
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+ | '' | ||
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+ | '' | ||
+ | |||
+ | '' | ||
+ | |||
+ | '' | ||
+ | |||
+ | '' | ||
+ | |||
+ | '' | ||
+ | |||
+ | '' | ||
+ | |||
+ | '' | ||
+ | |||
+ | '' | ||
+ | |||
+ | |||
+ | {{page> |